AI Insights · Timothy · July 2021
Top 5 Cat Games on Android in Algeria: Q2 2021 Performance
In Q2 2021, the leading cat games on Android in Algeria showed varied performance in downloads, revenue, and active users, highlighting trends and shifts in user engagement.
Throughout the second quarter of 2021, the top cat games on the Android platform in Algeria demonstrated diverse trends in terms of downloads, revenue, and active user engagement. Here’s a detailed look at the performance of the top 5 cat-themed games:
My Cat - Virtual pet simulator from Appsyoulove saw fluctuating weekly revenue, peaking at $17 in the week of May 10, and ending the quarter with no revenue. Weekly downloads were inconsistent, with notable peaks of 657 in early May. The app's weekly active users experienced a steady decline from 828 at the beginning of April to 92 by the end of June.
Talking Tom Hero Dash by Outfit7 Limited maintained a high and relatively stable download rate, starting at 17.2K in late March and slightly decreasing to around 15.3K by the end of June. The game's weekly active users mirrored this trend, beginning at approximately 192.2K and stabilizing around 200K towards the end of the quarter. Weekly revenue saw minor fluctuations, reaching $4 in early May.
Kid-E-Cats. Educational Games from AppQuiz experienced varied weekly downloads, peaking at 1.2K in mid-April and mid-June. Active users showed a positive trend, growing from 7.3K at the end of March to 8.4K by the end of June. Despite these positive trends in downloads and active users, the game did not generate any revenue during the quarter.
Kitten Match by Special Gamez had relatively stable weekly downloads, with slight fluctuations, ranging from 594 in late March to 358 by the end of June. Active users were consistent, hovering around 16K to 18K throughout the quarter. The game did not report any revenue during this period.
Kid-E-Cats Playhouse from Hippo Kids Games observed a significant increase in downloads towards the end of the quarter, peaking at 732 in the final week of June. Active users saw a substantial rise from 1.1K at the end of March to over 2K by the end of June. Similar to other titles, this game did not generate any revenue during the quarter.
These insights are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.